Aliens: Konami's Arcade Game Is Still Amazing (2024)

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In 1990, Konami made an arcade-only scrolling shooter based on James Cameron's Aliens. It's one of the best Alien games ever.

Aliens: Konami's Arcade Game Is Still Amazing (1)By Ryan Lambie | |

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When James Cameron’s Aliens stalked into cinemas in 1986, it was at a time when video game adaptations of major films and TV shows were really beginning to take off. Sylvester Stallone’s shoulder-padded Dirty Harry clone Cobra was turned into a surprisingly decent run-and-gun courtesy of Ocean in 1986. Things like Airwolf, Miami Vice, and even Oliver Stone’s anti-war film Platoon were all shrunk down to fit the computers of their day. Many were terrible, but a few, like Ocean’s other licensed titles (RoboCop, The Untouchables, and the like) were perfectly decent.

Aliens certainly seemed to be a better candidate for a game tie-in than most movies. This was, after all, about a group of heavily-armed Marines led by Ripley, the survivor of Alien, as they’re assaulted on all sides by acid-spitting, hissing xenomorphs. Its humans-versus-monsters premise probably explains why a grand total of three games based on the movie appeared in the 1980s alone.

One was an arcade adventure courtesy of Electric Dreams, which saw your first-person view switch between the film’s increasingly nervy roster of characters. Activision’s Aliens game attempted something a bit more cinematic, offering up a string of mini action games stitched together by rudimentary cut-scenes (amounting to still images, for the most part) designed to take the player through the film’s pivotal scenes. Then there was Aliens on the MSX, released exclusively in Japan in 1987 – a somewhat limp platform shooter which bore little resemblance to the film.

Konami’s Aliens game was somewhat late to the party, since it didn’t appear in arcades until 1990. Taking the form of a scrolling shooter, it loosely adapted the film’s final third, in which a heavily-armed Ripley heads back into the aliens’ nest to rescue Newt.

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Visually, Konami’s game takes the kind of liberties with Aliens’ characters that few developers would get away with in 2015. Ripley has a weird blonde rinse, Hicks (who steps in as player two’s character) doesn’t look much like Michael Biehn, while Konami introduces different strains of alien entirely of their own devising.

In fairness, it’s not hard to see why the designers did this. The excitement of blasting the exact same type of alien for level after level would soon pall, and confronted with this reality, other developers would later take a similar approach with their own Alien games—check out the jazz-hands xenomorph in Gearbox’s tawdry Aliens: Colonial Marines for one example.

Some of Konami’s alien designs make perfect sense on paper. There are flying ones, running ones, projectile-spitting ones, big boss ones as well as the more familiar soldiers Ripley fought in the movie. Yet Konami also saw fit to throw in zombies, which crawl toward you through ducts or reach out to grab you from behind vents. They’re more akin to something from a George Romero movie than James Cameron’s classic.

Glaring inaccuracies aside, Aliens is a decent ’80s action game. The weapons have a satisfying, meaty feel, which makes you feel like an invincible, alien-mashing warrior right up until you’re overwhelmed on all sides and, inevitably, shown the dreaded Game Over screen.

Aliens is certainly more varied than most of the coin-ops that lined up arcades at the time. The first level’s side-scrolling section (where you can move in and out of the screen, like Double Dragon), which takes Ripley through the relatively unmolested areas of Hadley’s Hope, is followed up by an up-the-screen boss battle. Entirely disconnected from Alien lore though it is, this boss battle’s typical of Konami’s approach to game design at the time. Reaching an atrium the end of a long corridor, you’re confronted by a huge…thing, which proceeds to lunge out of the screen at you. It seems like a simple opponent to beat at first, but just when you think you’ve defeated it (by blowing its screeching head off), the thing starts charging around and firing balls of plasma from its neck hole.

Level two is an into-the-screen blaster where you protect the APC as it hurtles down an alien-infested corridor. Level three takes place in claustrophobic air vents. Level four sees Ripley descend into the bowels of LV-426 in an elevator, xenomorphs sniping and snipping at the vulnerable lift cables all the way down. Some of the later stages are downright nightmarish, too. There’s a colorful recreation of the aliens’ nest, right down to the human victims hanging from the walls.

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Sure, Aliens does the usual late-80s coin-op thing, where certain moments prove so indescribably tough that a credit will vanish in seconds. To this day, I’ve never been able to guide Ripley to the bottom of that lift shaft without the pesky aliens cutting all the cables. But it’s also a solidly-made, exciting game, and a kind of cousin to Konami’s mighty Contra,a videogame series which itself owed a debt to the story ideas and production design in the Alien franchise. Aliens even fuses the film’s range of weaponry with familiar ordnance from the Contra series: flamethrowers and M56 Smartguns are joined by three-way shots and missile launchers.

Aliens builds to a predictable yet satisfying climax: a re-enactment of the scene where Ripley jousts with the alien queen in her Power Loader armor. The queen, all claws and writhing tail, is a fearsome creation, particularly given the limitation of the era’s hardware, and enough to sweep away memories of the weird space zombies and magenta alien soldiers.

Konami wisely gave would-be players a glimpse of the climactic battle in Aliens’ attract mode, knowing full well, it seems, why games like this were so popular in arcades. For players who weren’t yet old enough to see the film itself, the game provided a taste of its deep-space horrors. As a youngster at the time, I actually played Aliensa good couple of years before I saw the movie, and I didn’t realize that, one, Cameron’s sci-fi epic didn’t have a pounding electronic soundtrack, and two, that the xenomorphs in the movie aren’t a weird shade of pink. At the time, I didn’t care. All I knew was that I was being given a glimpse inside an R-rated universe I would never otherwise have been allowed to see.

Unusually, Konami’s version of Aliens wasn’t ported for home devices, perhaps because it arrived far too late to cash in on the film’s run in theatres. Instead, it was one of those arcade games that kept popping up here and there—a bowling alley perhaps, the end of a pier, or in the foyer of a swimming pool, which is where I first encountered it—before gradually fading out of public view.

Konami hasn’t done much with Aliens since 1990, either—probably because it no longer owns the rights to the film’s intellectual property. The Aliens IP now rests, of course, with Sega, and the resulting games have ranged from the sublime (the superbly-made but incredibly stressful Alien: Isolation) to the ridiculous (the disappointing Aliens: Colonial Marines) to the cancelled (Obsidian’s Aliens tactical game).

But 26 years ago, when licensed games were still a relatively new phenomenon, Konami’s Aliens arguably captured the excitement and claustrophobia far better than its counterparts on home computers. Indeed, Aliens was among the best games based on the property for many years—right up until Acclaim released its Alien 3-themed alien-blasting maze game in 1993.

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An engrossing trudge-and-gun shooter, Aliens gave kids everywhere a small taste of what it might feel like to be stuck in the gloomy corridors of Hadley’s Hope—at least, until you finally ran out of credits.

Game over, man. Game over…

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Aliens: Konami's Arcade Game Is Still Amazing (2)

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Ryan Lambie

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Aliens: Konami's Arcade Game Is Still Amazing (2024)

FAQs

Aliens: Konami's Arcade Game Is Still Amazing? ›

In 1990, Konami made an arcade-only scrolling shooter based on James Cameron's Aliens

Aliens
Aliens is a 1986 science fiction action film written and directed by James Cameron. It is the sequel to the 1979 science fiction horror film Alien, and the second film in the Alien franchise.
https://en.wikipedia.org › wiki › Aliens_(film)
. It's one of the best Alien games ever. When James Cameron's Aliens stalked into cinemas in 1986, it was at a time when video game adaptations of major films and TV shows were really beginning to take off.

Why did arcade games lose popularity? ›

The golden age of arcade games began to wane in 1983 due to a plethora of clones of popular titles that saturated arcades, the rise of home video game consoles, both coupled with a moral panic on the influence of arcades and video games on children.

What is the number one arcade game? ›

If you're an avid fan of arcade games, it's impossible that you don't know Pac-Man. This iconic game is the most successful of all arcade games, having over the biggest game franchise and selling more than 700,000 units. Pac-Man was developed by Namco in 1980 and became an instant favorite among arcade gamers.

What is the hardest arcade game to beat? ›

15 Most Difficult Arcade Games Ever
  • Bagman. Bagman is one of the more obscure arcade games of the '80s, but anyone who has encountered it likely remembers its brutal difficulty. ...
  • Haunted Castle. ...
  • Smash TV. ...
  • Robotron: 2084. ...
  • Donkey Kong. ...
  • Dragon's Lair. ...
  • Defender. ...
  • Zaxxon.
Mar 30, 2024

What is the old arcade game aliens? ›

Aliens is a 1990 run and gun video game developed and published for arcades by Konami. It is based on the 1986 film of the same title. Two players can play the game cooperatively in addition to single-player.

What is the highest selling arcade game of all time? ›

Home consoles eventually overtook arcades in worldwide revenue during the late 1990s. The best-selling and highest-grossing arcade game of all time is Space Invaders (1978), followed by Pac-Man (1980) and then Street Fighter II (1991).

Are arcade games making a comeback? ›

Despite their decline in the 1980s, arcades are making a comeback, driven by a blend of nostalgia and modern gaming experiences. Arcade bars, featuring a mix of retro and contemporary games, are a testament to this revival, attracting a diverse audience eager for a unique social and gaming experience.

What is the oldest video arcade game? ›

The first arcade game, Computer Space, was created by Nolan Bushnell and Ted Dabney, the founders of Atari, Inc., and released in 1971; the company followed on its success the next year with Pong.

When did arcade games stop being popular? ›

The crash of 1983 nearly killed off the entire video game industry. It wasn't just arcades that suffered, though this marks the beginning of their very steep and permanent decline. History has told us that the rise of home gaming killed off arcades, and so our own laziness is to blame.

What are the most fun old arcade games? ›

Some of the best classic arcade games to relive or try playing for the first time include Galaga, Donkey Kong, Pac-Man, Asteroids, Street Fighter II, Ms. Pac-Man, and Frogger. There are many more fantastic options but these top choices give a fun, diverse experience for old and new players alike.

Why were arcade games so hard? ›

Developers Make Their Games Purposely Difficult

Designers had to strike a careful balance between making a game challenging enough that it couldn't be completed within a single life but not too frustrating that it put off new players.

What was the hardest game in the 80s? ›

10 Retro '80s Games That Are Utterly Impossible to Beat
  1. 1 Tempest (1981)
  2. 2 NARC (1988) ...
  3. 3 Ghosts 'N Goblins (1985) ...
  4. 4 Metroid (1986) ...
  5. 5 Castlevania III: Dracula's Curse (1989) ...
  6. 6 Donkey Kong (1981) ...
  7. 7 R-Type (1987) ...
  8. 8 Galaga (1981) ...
Nov 26, 2019

What is the longest games to beat? ›

The Open-World Games That Take The Longest To Beat
  • 36 No Man's Sky. 31–144 Hours. No Man's Sky. ...
  • 35 Dysmantle. 32–75 Hours. Dysmantle. ...
  • 34 Grand Theft Auto 5. 32–84 Hours. ...
  • 33 Space Rangers HD: A War Apart. 32–173 Hours. ...
  • 32 Palworld. 35–80 Hours. ...
  • 31 Outward. 35–94 Hours. ...
  • 30 Don't Starve Together. 35–254 Hours. ...
  • 29 Conan Exiles. 36–118 Hours.
Mar 31, 2024

What is the alien game called? ›

Drop into the gripping journey of Aliens: Dark Descent, a squad-based, single-player action game in the iconic Alien franchise.

What was the first alien game? ›

The first video game of the Alien franchise was released in 1982 for the Atari 2600, based on the 1979 film Alien. Subsequent games were based on that film and its sequels Aliens (1986), Alien 3 (1992), and Alien Resurrection (1997).

When did arcade games lose popularity? ›

During the late 1990s, arcade video games declined, while console games overtook arcade video games for the first time around 1997–1998. Up until then, the arcade video game market had larger revenue than consoles.

When did arcades start to decline? ›

Up until about 1996, arcade video games had remained the largest sector of the global video game industry, before arcades declined in the late 1990s, with the console market surpassing arcade video games for the first time around 1997–1998.

Why did arcades fail? ›

Why did the American video arcade industry fall into decline? Because consumer demand (willingness to pay) decreased, operators became more risk-averse, and more risk was passed on to manufacturers. Compounded by the rising budgets of software titles, many developers moved on, lowering supply.

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